Thursday, December 12, 2013

Final Project Part 2

For another part of my final, I decided to do a pause screen for my game, Infernal.


It features a few basic choices of "Continue, Options, and Quit". The white arrow symbolizes which choice is being made, and when the continuing, the screen fades to black before it continues.

My last project was a small building/maze in Maya. I decided to go with a Four Horseman of the Apocalypse theme. There is a room for War, Famine, Pestilence, and Death.

An overview of the maze- white is war, tan is famine, green is pestilence, black is death.

Clockwise order- War, Famine, Death, Pestilence.

War features fire, stone defensive walls, and blood red floor.

Famine is completely barren, and resembles a desert.

Pestilence is green and features weeds and growths like a swamp.

Death is dark and features zombie hands.


Final Projects Part 1

For my first project, I took this robot below and decided to do a pixel art form of him. I made his form in pixels and colored it in with red, yellow, and blue, giving him a kind of dull, but sort of electric blue/yellow theme. The first picture is the original. The second is the pixel art.


The final picture below is the result when combining the two of them by changing the pixel art to "Color".
I did the same things with two more pictures- a demonic centaur, where I also did effects on his hue and brightness, and a naga, who I did some slight editing to.
Unfortunately for the centaur pixel art, I filled in a lot of it with black, making the art look a lot messier than it actually was.


Combination:


The pixel art is slightly smudged due to using the smudge tool to blend colors in the background.

And this is the final result.






Monday, December 2, 2013

Title Screen Improvement

Here is my Title Screen for my GDD210 team's game, Polar Parkour. The style is a bit goofy and cartoony, just like the game, with a few realistic elements. The background and characters have goofy designs and appearances, but the ice and ocean have realistic textures and elements to them. I plan to try and animate the clouds and the bear in the future.